UNIGINE 2 is designed to handle virtual worlds of unprecedented scale without limits: double precision of coordinates, supersonic speed of data streaming and huge visibility distance.Learn more
UNIGINE 2 provides unprecedented visual fidelity to virtual image generation, drastically increasing immersion. Bring images to life with PBR shaders, advanced lighting models, cinematic visual effects, the latest features of both DirectX and OpenGL.Learn more
UNIGINE 2 multi-channel image generator supports curved screens, CAVEs, video walls, head-mounted stereoscopic displays. There is also support of motion capture and various other VR equipment.Learn more
UNIGINE 2 is designed to push beyond the entertainment space and provide photo-realistic, high-quality graphics capabilities across all industries.Learn more
Outstanding performance is the hallmark of UNIGINE 2; it can do much more with less hardware, drastically reducing total cost of ownership. Direct export from 3D scanners, CAD data visualization - these tasks are easy with UNIGINE.Learn more
UNIGINE Corp. has released a major update of its interactive 3D platform, UNIGINE 2.0. The release incorporates more than 1.5 years of technology improvements:
UNIGINE 2 is already available for licensing in three editions.Read more
UNIGINE 2 has been demonstrated during SIGGRAPH 2015 expo days in Los Angeles (August 11-13). The main demo at the booth was Space project showcasing support for extremely large scenes and new graphical features (including PBR, SSRR, TAA and a lot more). There were 14,800 attendees total from around the world at SIGGRAPH this year. A lot of visitors were surprised with the quality and performance of UNIGINE projects, especially with Oculus version of the Space / ISS demo.Read more
We invite you to meet with the UNIGINE team at MAKS 2015, the International Aviation and Space Salon to be held in Zhukovsky, Russia (August 25-30). MAKS offers a unique opportunity to meet with a lot of decision-makers in the aviation and space industry business, as well as the opportunity to gain comprehensive insight into the priorities and achievements of the Russian aerospace industry.
Leonardo DiCaprio was so impressed with "Solar Reserve", a UNIGINE-powered art installation by John Gerrard, that he bought it and granted it to the Los Angeles County Museum of Art. The gift is "intended to raise public awareness of environmental issues".
"Solar Reserve (Tonopah, Nevada)" is a real-time 3D digital simulation of a solar thermal power tower that offers dynamic, changing views of the Nevada site.
Over the time we have been using UNIGINE, we have been impressed with the regular feature updates and improvements to systems and visual quality. UNIGINE’s abilities to handle very large simulation environments make it a first class realtime simulation solution.
Our experience with UNIGINE Engine has proven that the work environment is convenient and the provided technical support is quick and of high quality. But most importantly, UNIGINE Engine allows us to get photorealistic image quality in real-time with excellent performance and scalability depending on the hardware resources. State-of-the-art real-time rendering technology found in UNIGINE Engine allows us to bring visual quality in our software complex to the top.
It is an ideal framework for industrial applications and games.
We have access to a lot of advanced 3D real-time technologies for our projects, but for all-new developments we have chosen UNIGINE Engine because of a comprehensive set of out-of-the-box capabilities, perfect quality and high performance.
The UNIGINE team has been very helpful in our process. Not only they have created useful documentation for their software, they are very available for e-mail consult. The improvement of this software is constant. We eagerly expect the next version, as each one brings features that not only make our job easier but enrich it in ever unexpected ways.
Amazing technology and people. So pleased to be working with.
We have chosen UNIGINE engine because it can create an enticing image of any world you can possibly imagine. I can say for sure that this technology doesn't bound you in a visual style so a project can have its unique look. After a thorough examination of other engines, we highly appreciated this quality in UNIGINE. The atmosphere of the Cradle world owes much to flexibility of UNIGINE Engine.
We were developing our internal engine when we discovered UNIGINE, which attracted us by its complete material editor and intuitive workflow. Because of our photorealistic approach to design and architecture visualization we decided to use UNIGINE technologies. The great power of this middleware will let PlaySys express its creativity, thanks to the rich set of features provided by UNIGINE.
UNIGINE has helped us to bring to life our vision by providing powerful, easily extendable toolset along with complete scripting language.
The thing I have most appreciated when working with UNIGINE, is that it makes possible to develop any features our clients need and do it very fast.