2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Partners

Our partners (in alphabetical order):

Advanced Micro Devices Inc.

official web-site

Unigine Corp. is a registered AMD (and formerly ATI Technologies Inc.) developer.
We are grateful to ATI Technologies Inc. for granted hardware.

Creative Labs Inc.

official web-site

Unigine Corp. is a registered Creative Labs developer.

iZ3D LLC

official web-site

Unigine Corp. is a technology partner of iZ3D.
We are grateful to iZ3D LLC for granted hardware.

Meant to be Seen

official web-site

Unigine Corp. is a stereo 3D solutions partner of Meant to be Seen.

NVIDIA Corporation

official web-site

Unigine Corp. is a registered NVIDIA developer.
We are grateful to NVIDIA Corporation for granted hardware.