2010-09-01
OilRush naval strategy game announced
Our company announces OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on Unigine™ engine and is currently at the end of production stage. Read more in the official press-release.
2010-08-17
Beta-test of Unigine Developer Community
We have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.
2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.

Unigine Team

in order of joining:

Alexander Zaprjagaev (Frustum)

CTO, Lead developer // see detailed profile...

Denis Shergin (Binstream)

CEO, Project manager // see detailed profile...

Eugenia Shergina (Jane)

Lead designer

Mike Kondratyev (Paralyzah)

Musician

Eugeniy Logvinov (JL)

Architect

Andrey Kushner (Pluton)

Expert 3D artist

Andrey Kolchin (Andrewko)

3D artist

Anna Ishina (ANet)

Senior developer

Stanislav Zagniy (Brrrrr)

3D artist

Vitaliy Sidorov (Silen)

Game designer

Nadezhda Ovchinnikova (Manguste)

Technical writer

Ivan Gulyaev (TmifX)

Developer

Evgeniya Zinovieva (Lasto4ka)

Accountant

Joulia Gubieva (Extaliones)

Developer

Max Sinelnikov (Siniy)

Developer

Yakov Negrey (Jashik)

Developer

Vyacheslav Suldin (vrm)

3D artist

Dmitriy Cherniy (Black)

Designer

Valery Datsyuk (Well)

Project manager

Sergey Cheremnykh (hck)

System administrator

Thanks to:

Robert Kudera (RobertK)

3D artist // Poland

Anton Suvorov (Antoinesco)

3D artist // Belgium

Albert Khaiboulline (Alt)

3D artist // Russia

Iliya Turkin (Gunman)

3D artist // Russia

Konstantin Nechaev (Nobles)

3D artist // Russia

Alexey Hizhnyak (Benderrr)

3D artist // Russia

Alexander Kislitsky (Sand)

Developer // Russia

Eugene Viitman (Oburets)

3D artist // Russia

JoonHee Shin (NeoGeo)

Developer // South Korea

Natalia Kruchkova

Accountant // Russia

Valentina Vaneeva (Fattie)

Developer, Technical writer // Russia

Peter Sannikov (Ruby)

3D artist // Russia

Vasiliy Simonov (VVS)

Developer // Russia

Kuatbek Eshengazin (Kuat)

QA engineer // Russia

Alexey Egorov (FadeToBlack)

Developer // Russia

Iliya Abzaev (Silvero)

Developer // Russia

Evgeniy Gerasimenko (Gerix)

Project manager // Russia

Pavel Kurinnoy (FigoNEt)

Developer // Russia

Dmitriy Alin (Raiser)

System administrator // Russia

Evgeniy Yundin (like_orc)

QA engineer // Russia

Alexey Maslennikov (MacJ1o.)

Sales manager // Russia