Alexander Zaprjagaev, CTO

Co-founder of the company, working on the project since 2004.

Alexander has a lot of experience in every aspect of developing interactive real-time 3D applications, which allows him to lead Unigine R&D to technology frontier with the speed of light. His 12 years of experience in software development for different platforms, including PC, Mac, PlayStation 3, RISC-based computers and handhelds has resulted in more than half-million lines of perfectly optimized production code. Before starting Unigine engine development, Alexander got international acknowledgement from game developers for his personal blog that featured various open source 3D demos. His recent works have been published in "ShaderX - Advanced Rendering Techniques" series.