2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2007-04-02

Joints on the way.

Recent changes:

  • Finalized Sphere, Capsule and Box Shapes.
  • BodyRigid object with such features as impulse accumulation, warm starting and saving old contacts.
  • Physics solver optimization.
  • Global settings of physics available via UnigineEditor.
  • New disabling policy for physical objects: joints and shapes are disabled by their Body, which is disabled by the object.
  • New JointBall object.
  • New system of joints solving (equation solving instead of iterations as it was in v0.33).
  • Thanks to multi-threading there is a 2x performance boost at dual-head CPUs.

JointBall in action:
JointBall

To bring some more beauty into the world, we decided to show you our new water finally. This lovely sunset scene was created in 2 days by our lead 3D artist (Pluton) for our new promotion disk:
Sunset