Devlog - Batching and billboards
November 18, 2006
Unigine reference manual has been filling with chapters about UnigineScript built-in library for a pair of weeks. We must say that this means a heap of work since UnigineScript has way too rich library, there are more than 1000 functions. Gosh, all of them need to be documented properly!
This week changes:
- Automatic batching of objects for rendering.
- ObjectBillboard (oriented in parallel with camera plane or rotate around Z axis, arbitrary rotation center offset) with support of alpha-testing, emission, normal and specular mapping.
- Memory allocations optimization.
- Smart rendering into deferred buffer for particles and transparent objects.
- Height-fading volume fog.
- Changing of blending for detail material.
- Two speeds of camera movement in UnigineEditor - normal and fast (with SHIFT) ones.
- Displaying of video memory used for meshes and textures.
- Minor bugfixes and improvements.
We've forgotten to mention, ATI Catalyst 6.10 and 6.11 really solved win32/OpenGL crashes, now everything is fine.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
