Devlog - Worlds merging and autounwrapping
January 09, 2007
Recent changes:
- Correct detection of NVIDIA G80 cards.
- Support of framebuffer multisample and blit extensions in OpenGL.
- Removed parallax_aspect parameter of mesh_base and mesh_detail_base materials, it's calculated automatically now.
- Dynamical world merging.
- Fix of layer animation blending.
- Refactored MathLib for physics needs.
- Automatic unwrapping of meshes in ResourceEditor / Viewer.
- Updated reference manual with convenient navigation.
Physics module is on the way, right now its math core is being refactored heavily.
Results of automatic unwrapping:
Packing algorithm should be improved a little, but it works good even now.
This feature will be used for rapid PRT calculation, which requres unique UV mapping on second channel.
By the way, we've created a new character for the tutorial, Angel Girl (she will be in "Sanctuary" demo also):
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
