Devlog - Collisions and new LOD system
March 04, 2007
Recently Unigine v0.4 code base has exceeded 6 megabytes, 220000+ lines. There is more code to be integrated, which is outside the main branch for the moment.
What's new:
- Refactored Players, PlayerSpectator collides with the world, has 2 speeds and acceleration.
- MathLib refactoring, new functions: signFast (2x boost) and fracFast (20x boost).
- Fast sphere-mesh collisions.
- 4x speed up of world.intersection.
- Improved ObjectBillboard, which can set its UV coordinates and able to be screen-aligned.
- Particles collision with the world.
- Build of plugins for 3ds Max 9.
- Config file of ResourceEditor is now stored in user's home directory on win32.
- Support of multiselection in TreeBox widget (by pressing SHIFT and CTRL, nodes hierarchy is now controlled with ALT pressed).
- Saving state of open/closed branches in TreeBox.
- Optimization of UnigineScript garbage collector.
- ~ operator in UnigineScript.
- UnigineAPI crash-tests: initialization of Direct3D9 via MFC, initialization of the engine in SDL (all tests have been passed successfully).
- 3rd incarnation of LOD system, the most flexible one.
- Updated reference manual (GUI layout and RC files).
New LOD system: surfaces of a mesh can be arranged into hierarchy (drag them inside the list with ALT pressed), so for the first LOD system is looking for parents through surface's hierarchy, then through the nodes hierarchy. There are two "parent" values: for minimal and maximal distance, so objects could be united into single on far LODs without breaking the whole system. LODs don't use hierarchy by default, parent = 1 (reference distance is calculated from the current node).
No screenshots for this time, sorry.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
