Devlog - Plugins and improved serialization of physics
March 13, 2007
Recent changes:
- Fully functional serialization of physics (with restoring pointers to all Bodies and Shapes, created from UnigineEditor and by means of UnigineScript).
- New base classes for physical objects: Body, Shape.
- Collisions of skinned meshes and morphing meshes with spheres.
- WorldSpatial bugfixes and speedup.
- Asymmetric LODs bugfix.
- "Factory" template for serializable classes.
- "Instance" template for management of enumerated objects.
- setRow3/setColumn3 functions in math library.
- Save/restore functions for Body and different Shapes.
- Shaders update for correct lighting of uniformly scaled meshes.
- New Lightmix option in materials (mixing of base lightmap with 2 additional ones, with brightness scaling).
- Shaders of foliage.
- Simple text editor inside the UnigineEditor.
- Improved mechanism of video card generation detection.
- Improvement of 3ds Max plugins: multipolygonal meshes are exported without "out of memory" error.
- Pivot align option in 3ds Max export plugins (Mesh, Morphing Mesh).
- Project files for Visual C++ 2005 EE.
New linux driver from NVIDIA doesn't make any difference in terms of bugs, all of them are still in the place. However it seems that their software render became a little bit faster, but it wouldn't help much unfortunately.
We would like to notice one more time that if you are interested in Unigine technologies, you could meet two of us (Alexander "Frustum" Zaprjagaev, lead developer and Denis "Binstream" Shergin, project manager) at RGDC (KRI) 2007, which will take place in Moscow, Russia (6-8 April). Contact us to make an appointment.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
