Devlog - More joints and ObjectMeshDynamic
April 27, 2007
What's new:
- Improved system of equations solving for joints: faster, more stable, island-based.
- Two modes of joints solving: fast (iterative) and accurate (equations solving), can be set per-joint, "Accuracy" switch.
- "Collision" option in joints for switching collision detection of bounded objects.
- New JointCylindrical object.
- New JointFixed object.
- New JointHinge object.
- New JointPrismatic object.
- New JointUniversal object.
- Joints editing via UnigineEditor.
- Prediction of RigidBody position for smooth movements.
- Performance optimizations of MathLib.
- New ObjectMeshDynamic for constructing arbitrary custom geometry in runtime.
According to our benchmarking results, ObjectMeshDynamic works at 90% of ordinary mesh's speed (if dynamic mesh isn't updated each frame). Dynamic meshes are fully compliant with static ones (coordinates, two texture coordinates, normal, binormal), can be stored into save file with all the custom geometry and is compatible with base material library. The only difference is that dynamic meshes can cast shadows only in shadow map mode. This type of objects can be used for complex effects, shape visualizators and so on.
By the way, the development log is available for LiveJournal users as translated account now.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
