Devlog - Physics, stereo mode and history
May 04, 2007
Recent changes:
- Destroyable joints (maximal force and torque can be set independently).
- Saving of joints into world and prefab files.
- Damping in joints.
- Linear motors.
- Cone friction approximation instead of pyramid one.
- Independent linear and angular damping in particles (don't forget to replace "friction" by "linear_damping" in all particle nodes).
- Fixed tunneling bug in physics at low render FPS.
- Correct "slow motion" mode in physics.
- Play/Pause button in UnigineEditor (controls physics simulation).
- Visualizer improvements.
- Set of new functions: setWorldParent, addWorldChild and removeWorldChild, which preserve position of the object in the world space.
- Quaternions improvements: unary operations, operations with scalars.
- Saving of MeshDynamic geometry into world files.
- Maya 8.5 plugins.
- Fixed "force_no_shadows" bug with reflections.
- Bugfix of soft hardware shadows at ATI/Direct3D9.
- Deferred texture is available in the world_end pass and in postprocesses now.
- Auto detection of videocard capabilities in Direct3D9 and OpenGL.
Frustum has made funny stereo mode as a proof of concept (you need stereo glasses like ones using in cinema to view this screenshots):
This prototype effect works only under OpenGL/NVIDIA for the moment.
By the way, today is 2nd anniversary of Unigine v0.3, our first commercial release (4 May, 2005). Here is some statistics about it:
binstream@binstream:~/work/unigine/Unigine_v0.3$ ./size.py shaders 139 Kb 64 files 4459 lines examples 94 Kb 18 files 3648 lines levels 16 Kb 3 files 585 lines src 1732 Kb 126 files 58521 lines tools 118 Kb 30 files 4212 lines total 2100 Kb 241 files 71425 lines...and about the current state of Unigine v0.4:
binstream@binstream:~/work/unigine/Unigine_v0.4/source$ ./size.py editor 568 Kb 49 files 20600 lines scripts 59 Kb 5 files 1925 lines shaders 634 Kb 166 files 23106 lines tools 31 Kb 17 files 1230 lines app 9 Kb 21 files 303 lines engine 4651 Kb 393 files 168415 lines libraries 123 Kb 13 files 3649 lines samples 69 Kb 29 files 2890 lines tools 618 Kb 66 files 23842 lines total 6764 Kb 759 files 245960 linesSize isn't the most important parameter of the software project, but having the same quality level (even more higher for v0.4) you can estimate the progress.
PS: Don't forget to check out our updated screenshots gallery.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
