Devlog - Multithreaded physics, physics examples and bunch of other improvements
May 21, 2007
What's new for this week:
- Built-in XML parser in UnigineScript.
- Improvements of UnigineScript's base classes: Dir, File, Image, RegExp and Xml can transparently interact with external functions, which use the same classes from the framework.
- Now nv30 works with omni lights having hardware shadow maps enabled on OpenGL.
- Correct work with fullscreen dualview mode on Linux.
- Elimination of DirectInput usage.
- Correct detection of videocard name via WMI under win32.
- New renderImage() function in the render for image grabbing.
- Small bugfix of video_restart on Direct3D9.
- Elimination of LightWorld's singularity with parrallel to (0,0,1) view.
- New billboard_impostor_base material for distant objects or LODs.
- 3D spatial modulation of leafs' color by a texture.
- Renaming parameters of vegetation materials ("amplitide" to "amplitude_scale" and "animation" to "animation_offset").
- Reset of camera pivot point by 'g' button in UnigineEditor.
- fabs() is now abs() in UnigineScript.
- MeshMorph and MeshSkinned can save themself and be created from outside importers.
- Morph target animation in MeshMorph, blending of up to 4 animations with arbitrary weights.
- Skinned mesh import from Doom 3 format.
- Morph mesh import from Quake 2 format.
- Image class can compress/decompress 3D textures and create mipmaps for them now.
- Independent angular and linear speed limits for each RigidBody.
- A bunch of physics examples (we have finally replaced boring grey default textures by funny ones!).
- Stable multithreaded physics by default.
If Unigine detects more than one CPU, it automatically use multiple threads (2 for now: render and physics). It gives drastically performance boost on multicore machines and even on systems with HyperThreading support. Now this scheme works perfectly and is enabled by default.
Stacking of objects:
Joints-based cloth:
Accurate and fast joints:
Joints-based soft body:
Joints destruction:
Walking machine:
We have more physics examples now, all of them are available within evaluation kit.
PS: We were also busy with polishing our Unigine-based demo, "Sanctuary" (gothic-style one), which will be available tonight on our site, so stay tuned.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
