Devlog - Light scattering
July 24, 2007
Recent changes:
- GCC 4 build.
- Full-scene per-pixel light scattering.
- Scaler manipulator.
- Support of compression into DXT3 format.
- Set of UnigineScript defines by means of API and command line.
- Detection of CPU features via __cpuid and __rdtsc intrinsics under MS Windows.
- JointWheel usage example.
- New PlayerPersecutor object (3rd person look).
- New PlayerActor object (1st person look).
After a set of experiments we have found out that non-uniform scaling of objects produces way too much problems, so this feature wouldn't be provided. Moreover objects scaling noticeably reduces performance so we recommend to use pre-scaled objects.
We are also intensively continuing works on reference manual, now we have a semi-automatic system for documenting our huge UnigineScript library, which contains more than 2000 functions for the moment.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
