Devlog - Support of DirectX 10 is on the way
October 13, 2007
Recent changes in the development branch:
- Completed Direct3D 10 framework.
- Direct3D 9 shaders porting to Direct3D 10 and their refactoring is in progress.
- Completed state manager for all supported APIs (OpenGL/Direct3D 9/Direct3D 10).
- Basic fixed-function pipeline emulator (used by GUI, Font and Visualizer) by means of shaders.
- Hardware shadows from omni lights via Texture2DArray on OpenGL/G80 (less seams artifacts, more speed).
- Rendering of adjacency geometry for all meshes in order to perform hardware volume extrusion.
DirectX 10 support has been embedded into Unigine very smoothly, since v0.4 was elaborately designed by our lead developer (Alexander "Frustum" Zaprjagaev) in a very flexible way.
What's new in the production branch:
- Gamma correction in ImageDDS.
- Bugfix of ragdoll loading.
- Fixed UnigineExport.ms script for 3ds Max.
- Updated reference manual:
- Added "Principles of Operation / Terrain" article
- Added "Tools / ResourceEditor / TerrainEditor" article
- Revised "Tools / Plugins for 3D Editors" article
- Added a bunch of articles in "Programming / UnigineScript / Unigine Library" section: "Variables", 17 articles in "Engine Functions" subsection, "Material Class", "Node Class"
We plan to merge branches in 1-2 weeks.
PS: Don't miss new shiny screenshots in our gallery!
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
