Devlog - Completed documentation on UnigineScript
November 14, 2007
We are returning back to 1-2 weeks cycle for updates.
What's new:
- Completed documentation on UnigineScript: full reference manual of the language, core library and REALLY HUGE Unigine-specific library (more than 2000 functions total).
- Reduced render vertex size for all meshes (file formats are kept untouched), now it's impossible to control tangent basis in ObjectMeshDynamic.
- Optimized shaders caching, old cache files are to be removed.
- Detection of build parameters in compile time.
- Resurrection of Sanctuary demo, which was broken before.
- Radial blur has been improved up to 16 samples.
- Splitted pseudoinstancing for OpenGL: gl_render_use_pseudo_transform (transformation setting via vertex attributes) and gl_render_use_pseudo_instancing (passing of rendered number ID via a vertex attribute) options.
- A bunch of small bugfixes regarding Direct3D9/10 support.
- Fixed UnigineEditor bug with selection of objects in a folded hierarchy.
Valia "Fattie" Vaneeva (our technical writer and developer) is a real hero, because she managed to overcome the documentation on UnigineScript. That was a challenging task since our library is very rich, almost everything can be done by means of scripting. By the way, we use our own documentation system, which allows to merge changes in code base with the documentation easily, it's really helpful.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
