Devlog - Stereo support, new water and physics callbacks
December 07, 2007
Recent changes:
- Stereo mode in the render.
- New ObjectWater instead of old water.
- Refactoring of particles shaders.
- Fixed issue with required D3DPTADDRESSCAPS_BORDER for ATI R400 and R300 (it doesn't support border clamp according to the spec, however it works ok).
- Physics callbacks for joint destruction, freezing and new contacts.
- More efficient memory allocations for physics.
- 3 more physics samples (callbacks, freezing).
- foreachkey() now iterates over ordinary vectors in UnigineScript.
- New check() function for maps (it checks validity of a key).
- Fixed jpeglib build for Windows.
- "intersection" function is renamed to "getIntersection", the same is for collisions in meshes.
- "world_clear" console command is renamed to "world_quit".
- object.setMaterials removed; everything works by means of object.setMaterial.
- Fixed bug with button handling for non-focused widgets in GUI.
- engine.gui.setCallback function is renamed to engine.gui.addCallback.
- New "editor_script" console variable for multiple editors.
- "Come to me" button in UnigineEditor: it moves selected object right in front of the camera ('b' hotkey).
- Fast simplified rendering mode in UnigineEditor (modes are toggled by 'F3' button).
- Updated documentation on console variables and commands.
- "Programming / UnigineScript / Script Debugging Tips" article in the manual.
- Updated "Tools / UnigineEditor" article in the manual.
Here is the table describing combinations of "render_stereo" console variable's values and postprocessing materials to be used with different stereo output devices:
| Output device | OpenGL material | Direct3D material | render_stereo |
|---|---|---|---|
| Separate eyes device | post_stereo_wide | post_stereo_wide | 2 |
| N/A | post_stereo_dual | 1 | |
| Anaglyph glasses | post_stereo_anaglyph | post_stereo_anaglyph | 1 |
A special small launcher is required for stereo mode on Windows since it works via an interesting trick. Users can enjoy stereo mode on Linux as well.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
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This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
