Devlog - Water updates
December 17, 2007
Recent changes:
- Caustics, foam, 4 geometry waves and underwater mode in ObjectWater.
- Speedup of ObjectWater.
- Shaders for 3D clouds via ObjectVolumeBox (PS 3.0 required).
- Fixed 3D textures on OpenGL.
- Refactored random generator (there is no Gaussian floats anymore), now it works faster.
- ObjectVolumeBox transfers basis for generation of 3D texture coordinates inside the cube to a shader (for various sfx).
- Per-texture anisotropy filtering in materials.
- Removed gl_render_use_nv_texture_expand_normal console variable (it is always on now).
- create_shaders console variable renamed to manager_create_shaders.
- Correct detection of RGB10A2 support for old ATI cards.
- Support of GL_ATI_shader_texture_lod extension.
- Fixed refraction rendering in stereo mode.
- Progress bar for world loading.
- New order of splash screens rendering: intro splash shows prior to system init function, outro one renders after shutdown function.
- Workaround on OpenGL TTF fonts for buggy Linux driver from NVIDIA.
- Normalmaps visualization mode: render_show_normals.
- ImageDDS prints an image info being run with -i option.
- SpriteRender sample.
- Updated reference manual, added ObjectWater class description.
There are a lot of handles for water tweaking, so artists can be happy:
Plus there are real-time caustics in here:
and improved foam:
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.

