Devlog - Last update of the year
December 31, 2007
What's new:
- Intel Compiler 10.1 support for MS Windows builds.
- Screen-space ambient occlusion.
- ResourceEditor / Viewer can load animation from md5b and animb formats.
- Heavily improved Players: 2 frictions (min for moving and max for standing), new Offset matrix (for manual rotation of player's head) in addition to modelview one, added reference to controls (system ones by default).
- Correct work of PlayerSpectator and PlayerActor with arbitrary directions of Up vector, "turning" parameter is added to specify turning speed.
- Improved PlayerPersecutor, its "offset" renamed to "anchor".
- Improved controls, added dummy ones.
- A bunch of new Player samples.
- Safe Body transform without clearing speeds and contacts: setSafeTransform().
- Physics callbacks have 2 additional arguments now.
- Correct save/restore of all callbacks.
- engine.engine.* functions are renamed to engine.* in UnigineScript.
- Improved threads in UnigineScript: now they can be called with arguments and have their own scope, thus there can be a lot of them, working in parallel; "thread_create" function is replaced with "thread".
- New setFrameBone* and getFrameBone* functions, which don't call final blending of the animation.
- Small improvements of filesystem (reduced memory allocation count).
No Ambient Occlusion, a boring flat image:
Real-time Screen-Space Ambient Occlusion brings a lot of 3D look even for non-lit regions:
Some statistics for today:
engine 5736 Kb 476 files 205649 lines shaders 862 Kb 215 files 31279 lines scripts 75 Kb 7 files 2287 lines editor 701 Kb 55 files 25090 lines tools 733 Kb 53 files 26442 lines app main 47 Kb 18 files 1812 lines app samples 69 Kb 29 files 2915 lines extern libs 120 Kb 12 files 3579 lines build system 34 Kb 24 files 1535 lines build scripts 44 Kb 48 files 1461 lines docs scripts 30 Kb 8 files 964 lines total 8456 Kb 945 files 303013 linesThat statistics is not full, it doesn't include information about 2 Unigine-based projects we are working on now.
Happy New Year!
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
