Devlog - iZ3D stereo monitors supported
January 08, 2008
For those who don't read our news:
- Unigine introduces iZ3D stereo monitors support at CES, read more here.
- You have the last chance to license current version of Unigine at very low prices before 29th February, after that date prices will be much higher.
Changes for the week:
- Support of iZ3D stereo monitors.
- "Scattering" flag in materials for correct pre-scattering blending (with this flag enabled a blending material will be rendered before light scattering; disabled by default for blending materials).
- Adjustable scattering threshold (for correct translucence of the Sun through objects).
- Seamless immersion into the water.
- Speed up of water rendering on ATI cards.
- "Spark" emitter is now available for particle systems (sparks can be generated after a collision of a particle from another system or their coordinates can be set manually).
- "Clipping" flag in particles causing particle's death after intersection or collision.
- Volumetric light scattering effect (shadow shafts), can be enabled per-surface.
- New functions for manual update of nodes (engine.world.addNode) and bodies (engine.physics.addNode) for invisible objects.
- New samples: more particles, another variant of PlayerActor usage with weapon attached.
That's how volumetric light scattering looks (length and exposure of shadow shafts can be adjusted):
That's all for today, stay tuned.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
