Devlog - Joysticks support and some networking improvements
February 21, 2008
Recent changes:
- New Phong-rim material is now a default one for meshes.
- Full support of Xbox 360 gamepad.
- Support of standart PC joysticks and wheels (no force feedback is available yet).
- Fixed clip planes for all APIs (no more problems with 2D reflections).
- Optimization of shadow map memory usage.
- GUI refactoring, all widget classes now have "Widget" prefix, like WidgetVBox (use deprecate.h for backward compatibility).
- Visual limits of suspension travel in JointWheel.
- New WidgetMenuBox and WidgetMenuBar widgets.
- Mask buffers for GUI rendering (WidgetSprite).
- Fixed reading of empty string arrays from XML.
- Dedicated thread for networking in the engine.
- New Packet class for parallel data transfer in the thread.
- Added a lot of articles in "Content Creation / Materials" section of the documentation.
Here is a screenshot from the small racing demo, which will be included into Unigine SDK soon (there are both types of gear box available, physics interaction of objects, and some GUI elements, including minimap and speedometer):
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
