Devlog - DirectX 10.1 support
March 11, 2008
What's new:
- DirectX 10.1 support (d3d10_render_use_feature_level_1 console variable, it's enabled by default; means that comparison sampling from texture arrays for cube and world lights is used).
- Support of MS Visual C++ 2008 Express Edition.
- New object for dynamic sky: ObjectSky (2 surfaces, 2 cubemaps with RGBE support, 2 layers of clouds).
- Shadowing by clouds of ObjectSky.
- Modulation of dynamic irradiance environment maps by ambient map.
- Geometry duplication via geometry shaders for rendering of cube and world shadow maps (it works really fast on ATI).
- Workaround for shadow biases (they are broken in ATI Direct3D10 drivers at the moment, the bug is submitted).
- R600-specific optimizations.
- Support of 16f and 32f image formats, loading of *.HDR files.
- Fixed ATI2 normals.
- Fair light scattering for reflections.
- SpriteVideo YUV output with shader-based conversion into RGB for ObjectGui and ObjectGuiMesh (it reduces CPU load while playing multiple videos).
- Dynamic access to textures by means of UnigineScript (e.g. for generation of procedural textures).
- KEY_PRESSED callbacks for WidgetEditLine and WidgetEditText.
- Saving of screenshots in different file formats (video_extension console variable, TGA is used by default).
- Fixed Alt-Tab issue with fullscreen mode on Direct3D9.
- Documentation updates: "Content Creation / Animation" and "Programming / Typical Architecture of a Unigine-Based Application" articles.
There is a funny thing with ATI2 components swapping on different cards and APIs (if you don't take it into account, there are artifacts):
| R500 | R600 | NV40 | NV50 | |
|---|---|---|---|---|
| OpenGL | YX (3dc) | YX (3dc) | XY (la) | XY (latc) |
| Direct3D9 | YX | YX | YX | YX |
| Direct3D10 | XY | XY |
We hope our render to be completed for several months, it is already on the most bleeding edge. Sound module and physics improvements are the following.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
