Devlog - New sound system is on the way
March 31, 2008
Recent changes:
- New cross-API sound framework.
- Wrappers for OpenAL/FMOD/XAudio2.
- New WorldSource and AmbientSource classes for sound in the framework.
- Rollback to alpha7 version of Theora, beta seems to be too buggy.
- Improvements of C++ API, now it's possible to work with UnigineScript's arrays.
- Image framework now allows rotation of an image, it's very useful for cubemaps.
- Fixed lack of HSV accuracy for image dialog.
- Additional render optimizations (less CPU cache thrashing).
- Updated stereo launchers.
- Support of 3DNow! technology in the framework.
- Interpreter optimizations (Variable is more compact now, vec/mat/quat parameters are passed more optimal also).
- RichText now can be expanded.
- ObjectGui and ObjectGuiMesh cannot load UI files anymore, they simply provide an interface for GUI object.
- Separators in WidgetMenuBox.
- Open menu can be hidden by a click of any mouse button.
- XML parser now skips EF BB BF sequence at the beginning of the file in order to be more compliant with Unicode standarts.
- Fixed old UnigineEditor bug with moving nodes up/down in the list.
- Node instancing framework in UnigineEditor.
- Updated MPEG video grabber for new ffmpeg.
- C++ API documentation update.
It seems that the new sound system is close to be completed. Unfortunatelly there are a lot of bugs in OpenAL, some of them are really stupid ones. Another headache is different reverberation models in different APIs, there can hardly be API-independent settings.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
