Devlog - Don't worry, we are still here
May 15, 2008
There were no updates for a while because we are messing up with our new office, sorry (at the moment almost everything is done, we are ready to move in). Plus we were at Russian Game Developers Conference (KRI), it also took some time. Anyway, the development goes on even within these circumstances, so don't panic.
By the way, we met some of our customers at KRI (including Afterfall developers), we hope those meetings being fruitful.
Current update provides the following:
- New sound module is almost ready (except for reverberations).
- Added sound usage samples (data/samples/sounds).
- Improved ControlsApp: keys and buttons can be assigned from scripts.
- Optimized mesh intersections.
- Lightmap generator for all types of lights in UnigineEditor.
- User-adjustable containers inside "Materials" and "Nodes" windows.
- Great speedup of ResourceEditor / NormalMapper (now it uses dedicated tracing code).
- Less memory consumption by NormalMapper, it's more stable in Windows now.
- color_scale instead of alpha_scale in shaders.
- New WidgetVPaned and WidgetHPaned widgets, which can be adjusted in size by a user.
- Access to a swizzled member of arrays is allowed from user classes now: foo.array.size().
- Access to methods and members of a class is allowed if the object is a member of another class now: foo.file.close().
- isCallbackEnabled() in UnigineScript.
- copy, swap and compare functions for arrays in UnigineScript.
- Case-insensitive mode for filesystem (data_icase console variable).
- 'hidden' flag for widgets (it controls visibility).
- New WorldTrigger object with callbacks (see data/samples/worlds/triggers_00.cpp).
We are going to get back to normal development pace in 2 weeks.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
