Devlog - Bunch of useful fixes
June 11, 2008
Recent changes:
- New 'world' samples: occluders, sectors and portals, WorldTrigger usage.
- Plugins for 3dsMax 2009.
- Xml module doesn't generate anymore due to standart compliance.
- 'quit' callback for the editor (quit from the world).
- Backup of .world file before saving new one.
- Brush rotation in TerrainEditor.
- Excluding support in Archiver.
- Visualization of ambient occlusion.
- Built-in packed resources instead of XPM files.
- New 'Resource' tool for packing of resources to be built-in into the binary.
- TTF fonts in ResourceEditor.
- 3x3 PCF for shadows in lightmap generator.
- More optimal ambient occlusion for open spaces owing to branching in shaders.
- Transformations of texture coordinates in ResourceEditor.
- isNode(), isBody(), isJoint() functions in UnigineScript for pointer type detection.
- call_stack() and stack_dump() functions in UnigineScript for easy debugging.
There are also tons of changes in UnigineEditor in our development branch, but they require some time for stabilization, so they will be introduced in next updates.
PS: Unigine team is hiring: see vacancies list. We would be happy to find more great developers, may be it is your chance to join us!
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
