Devlog - MegaUpdate (c) Frustum
June 23, 2008
Basing on customers feature requests, there are a lot of hot updates in Unigine!
Recent changes:
- Fonts outlining.
- UnigineScript debugger (GDB style): call stack, stack dump, disassemble, view variable and array info (add breakpoints to your script and look into the system console).
- New NodeRef node type, which refers to nodes from external node files.
- Improved 'forloop' and 'foreach' operators in UnigineScript.
- Added 'switch' operator into UnigineScript for faster branching.
- WidgetEditText allows per-line editing now.
- Holes support for terrain (first LOD only).
- Added more settings for ResourceEditor: camera speed, FOV, wireframe color.
- Inheritance of user-defined classes with virtual functions support in UnigineScript.
- Context menu for nodes in UnigineEditor (Alt + right mouse button to activate).
- Full undo/redo support for nodes and materials in UnigineEditor.
- Updated documentation on Unigine library.
- Heap of minor fixes.
Finally, a new Catalyst 8.6 has solved the problem with soft shadows! It's highly recommended to upgrade to it for all ATI card owners.
Here is the context menu for nodes in UnigineEditor:
New TerrainEditor can add holes:
Terrain upgrade guide: save height map into DDS format by old TerrainEditor, create a new terrain by new TerrainEditor, import old height map.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
