Devlog - Bugs hunting
July 02, 2008
Fixed bugs:
- More accurate parallax mapping on 'high' profile.
- Fixed ObjectWater polygons doubling after cloning.
- Fixed match() for patterns with '*'.
- Fixed call of user class methods with arguments in UnigineScript.
- Correct work of garbage collector with inherited classes in UnigineScript.
- Correct work of 'hidden' flag for all types of GUI containers.
- No more artifacts of ObjectWater in underwater mode.
- Fixed handling of '(' ')' '{' '}' symbols in UnigineScript.
- Fixed node cloning dialog in UnigineEditor.
New features:
- Saving debugger's history between sessions.
- Added xml->isChild() function in UnigineScript.
- ObjectTerrain can be edited and saved by means of scripts.
- Improved brushes window in TerrainEditor.
- Introduced 'Pair' and 'Triple' containers in UnigineScript.
- Clean-up of UnigineEditor.
- Removed alpha channel support from NormalCombiner.
- Cubic filtering for lightmaps on 'high' setting profile.
- New strget() and strset() functions in UnigineScript.
- Updated a lot of articles in reference manual, added UnigineScript debugger documentation (see 'Programming / UnigineScript / Script Debugging').
- Added WorlTrigger support in UnigineEditor.
- Improved editing of vec3/vec4/mask parameters in material editor of UnigineEditor (double-click on them to edit).
- Added 'Place here' (move to the camera) and 'Place manually' (place on a surface, right-click switch normal binding, mouse scroll adjusts height) buttons in Nodes window of UnigineEditor.
- Support of material's parameters copy-paste in UnigineEditor.
- Dynamical node info visualization feature in UnigineEditor (Tools -> Interface -> Dynamic info).
The hunting was fruitful, almost all of the bugs were discovered during work on our internal Unigine-based projects, which are a kind of sandbox for us.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
