Devlog - Decals and isolation mode in editor
August 16, 2008
Recent changes:
- Projected, orthographic and omni decals.
- Masks and offsets for decals.
- Added decal samples.
- Isolation mode in UnigineEditor.
- New "back shadow" flag for all light sources.
- New default names for 32/64 bit libraries.
- Spatial settings for sky material.
- Fixed water shaders.
- Impostors speedup.
- MenuBox supports another MenuBoxes as children.
- New WidgetSpinBox.
- Fixed calling of script functions through the C++ API with external classes passed into them.
- SDK launcher for Windows with HTML-based interface.
Our art department is reworking an old draft of tropical demo, it should be ready in September:
Ocean waves look completely real in dynamics, unfortunately a static image can't show it:
By the way, recently OpenGL 3.0 specification has been released, and we found that Unigine already supports its features, like geometry shaders, texture arrays and so on.
PS: There are up to 40% discounts in August for licensing Unigine technologies, so use the chance.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
