Devlog - More render optimizations and "1% per day" campaign
October 06, 2008
First of all, here is an another screenshot from our unannounced Unigine-based project, which is the main concern of our art department these days (by the way, it contains 64 square kilometers of terrain):
What's new:
- Terrain optimizations.
- No performance drop if there is an invisible water in the scene.
- Occlusion queries for smart culling.
- Fixed overlighting of impostors and reflections.
- Alpha-testing + anti-aliasing now works correctly on DirectX 10.1 capable hardware.
- Added anti-aliasing support for scattering pass for DirectX 10 hardware.
- Removed Oren-Nayar shaders due to increased compexity of material system.
- Support of mouse scroll in EditLine and SpinBox widgets.
- LODs for particles (particle count reduces with the distance).
- Optimized light scattering.
- A special "destroy" method of containers in UnigineScript for memory cleanup without direct call of a destructor.
- Fixed Image crashes on float and half images in rare cases.
- Grass performance optimizations.
- Fixed crash of ResourceEditor if config file missing.
- UnigineEditor now works more intelligent with textures, there is no need in ImageDDS tool for ordinary cases.
- Scene validator in UnigineEditor.
- Added "How to..." section in the manual, which will be useful for artists.
You can see antialiasing improvement by yourself: No AA, 4xAA on DX 10.0, and 4xAA on DX 10.1.

We have launched a "1% per day" discount campaign: every single day before November, 30 gives you 1% discount on licensing Unigine (or you lose 1%, if you are waiting), so you can get a fully-capable license with 60% discount, if you are on time!
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
