Devlog - Hotfixes
October 12, 2008
Game Connection Europe (Lyon, France) is coming, so we decided to take a week for additional stabilization of Unigine in order to help our licensees to prepare builds for the exhibition.
News of this week:
- Unloading of corresponding libraries (material and property ones) on the world unloading.
- Fixed triangle visualizer.
- Access to Body, Shape, and internal Dummy object of a PlayerActor.
- Correct linear interpolation for float point images.
- Fixed D3D9 crash if a mesh is missing.
- "float" validator supports inf/-inf now.
- No anisotropy for point-filtered textures in D3D9.
- Clamp sampling of grass textures.
- Fixed 3dsMax export script, now it works with filenames containing spaces.
- Hidden objects are skipped now during export from 3dsMax.
- New "palette" tool for terrain palette conversion.
- Minor fix of normals treating in ResourceEditor.
- Fixed terrain_base_texture_scale in UnigineEditor.
- All selected objects show their wireframe in multiple selection mode, if "mesh wireframe" option is on.
- Input filters for numeric fields in UnigineEditor.
- Two more articles in "How to..." section of the manual: "Create a Blank Terrain Based on a Mesh or a Height Map" and "Use Terrain Palettes".
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
