Devlog - Multithreading changes and more bugfixes
October 16, 2008
What's new:
- Faster sorting of render surfaces.
- New console functions: isVariable() and isCommand().
- No more HDR artifacts caused by the vignette.
- HDR calculation now performs with 4 frames delay.
- "physics_multithreaded" renamed to "physics_num_threads".
- All thread controls moved to EngineThreads, node update can work in multithreading mode, this can get a performance boost for particle systems.
- Number of supported callback arguments was increased to 8.
- Log file name can be specified by new "-engine_log" CLI option.
- Preview works only for images smaller than 4 Mb.
- Shaders has unique id's for easy sorting.
- Fixed selection of objects under terrain holes.
- Terrain holes disappear starting only from 4th LOD.
- Shadows from grass bushes.
- Support of GL_ARB_draw_instanced extension for better ATI compatibility in addition to existing GL_EXT_draw_instanced.
- No more stack errors while calling UnigineScript functions from the C++ API.
- Fixed major stack bug in UnigineScript.
- Update of benchmarking scripts.
- More tutorials on terrain creation.
We have also successfully integrated a third-party networking solution with Unigine, now we are performing different performance tests to ensure that it was a right choice of the technology. If the testing will be successfull, our customers have a chance to get networking ready out-of-the box even sooner than it was expected.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
