Devlog - Optimizations and very verbose scripts
November 26, 2008
Recent changes:
- Instancing of skinned and dynamic meshes.
- Much faster stereo rendering due to shadows optimization.
- Terrain speedup.
- Alpha-channel of specular textures is no longer responsible for reflections, it modulates specular power (glossiness) now.
- Square brush in TerrainEditor.
- Manager has been renamed to RenderManager.
- Adjustable number of splits for WorldLights.
- Fixed material preview bug.
- Fixed flickering of water reflections.
- Added initial angle and velocity scale for particles.
- Visualization of occulsion query primitives in UnigineEditor.
- Added terrain sample with unique texturing (terrain_01).
- Intersection masks, engine.world.getIntersection() functions get a mask as third parameter.
- New order of arguments for initialization: Engine::init(UNIGINE_VERSION,argc,argv,project,password), where 'password' is a password for encrypted file packs.
- Script and shader preprocessor accepts only angle brackets for #include directive.
- Warnings on unused variables and arrays in scripts.
- More verbose script interpreter output on errors, including file name and line number.
Some notes on instancing follows. There is a pool for 64 bones drawn in once, so there is a huge speedup on skinned meshes with simple skeletons. Cloned ObjectMeshDymamic are also instanced, they are drawn by 32 in a batch. Plus there are some performance improvements in instancing of static meshes.
Here are pics for today, particle-based fountains from our unannounced game:
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
