Devlog - Performance profiler for scripts, improved grass
May 26, 2009
What's new:
- Performance analyzer for UnigineScript (in GProf style).
- Refactored grass (significantly improved performance, support of different shapes, more adjustable parameters).
- Improved render precision for distant areas.
- Postprocesses don't affect wireframe visualization now.
- Performance optimization of LightWorld.
- Recursive preprocessing of namespaces in UnigineScript, no more forward declarations.
- Warnings on wrong arguments for functions with arbitrary number of arguments in UnigineScript.
- Added billboard flag in ObjectGui.
- Support of OGA and OGV file extensions for audio and video files in OGG format.
To see the performance analyzer output, type "world_analyze" (world script) or "system_analyze" (system script) or "editor_analyze" (editor script) in the console:
If you want to dump this output into a file, pass its name as an argument: "world_analyze logfile".
The perfomance analyzer works only with debug builds.
The following counters are available:
- total seconds (this is the total number of seconds the interpreter spent executing this function)
- self seconds (this is the number of seconds accounted for by this function alone, without internal calls of other functions)
- calls (this is the total number of times the function was called)
- total ms/call (this represents the average number of milliseconds spent in this function and its descendants per call)
- self ms/call (this represents the average number of milliseconds spent in this function per call)
Output is sorted by "self seconds" field.
Updated grass can be seen in "Forest" demo, which is included into the Unigine SDK:
PS: There is also a component-based game framework almost ready, it will be soon delivered to our customers.
PPS: We have updated our public demos, Tropics 1.2 and Sanctuary 2.2 can be downloaded from our website.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
