Devlog - World layers, editing of node references
June 15, 2009
What's new:
- World layers support via new NodeLayer: they are stored in separate files, which is more convenient way for collaborative work on a project.
- In-place editing of NodeReference from the editor.
- Reduced memory consumption by NormalMapper and AmbientMapper.
- Fixed WorldCluster crashes.
- Fixed wrong texture coordinates in volumetric clouds.
- New flag for ImageDDS: -a allows to downsample a large source image into smaller one with preserving alpha-testing accuracy (don't use this for alpha-blending).
- Fixed buffer overflow in dynamic meshes.
- Correct playback of skinned mesh animation with negative speed.
- Optimized performance of sectors and portals.
- Added engine.editor.releaseNode() function, which removes a node from the editor list, but doesn't delete it.
- Aspect ratio for grass instead of separate width/height settings.
- Material of multi-layer paint (mesh_paint_base).
- Fixed editing of shapes and joints in UnigineEditor.
- Adjustable shadow offset for billboard leaves.
Here you can see the difference in alpha-testing with enhanced downsampling via ImageDDS:
Multi-layer paint material is good for car paint:
Some additional landscape improvements in our game in development (grass everywhere, massive tree arrays):
PS: We are also to announce the next major step forward, which we made recently, so stay tuned.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
