Devlog - Bugs depopulation
June 24, 2009
Recent changes:
- Fixed crashes on OpenGL / NVIDIA.
- Fixed wrong collisions of a mesh with a convex hull.
- Fixed higlighting of sliders in GUI.
- No more stalls during grass generation.
- Clusters speedup.
- Optional warm start for particle systems.
- Multi-threaded update of world nodes.
- Reduced memory consumption by meshes (32 bytes for static mesh vertex, 48 bytes for skinned mesh one).
- Two-pass preprocessing of scripts for full collection of data on classes and prototypes.
- Added a new sample of selecting objects by mouse (data/samples/systems/selection_00).
- Added experimental Cg shaders for NVIDIA GPUs, that translate GLSL code into NVIDIA OpenGL assembler instructions (this approach provides 5-10% performance boost in OpenGL in comparison with high-level GLSL code).
- Added OpenCL wrapper.
- Saving of unique IDs of nodes into world/node files.
- Correct work of isVisible flag in nodes, besides that the list of visible nodes of a world is accessible now (engine.world.getVisibleNode(index)).
- Fixed a heap of minor bugs.
Also we have two more people in the team: Nadezhda Ovchinnikova (technical writer) and Kuat Eshengazin (lead QA engineer).
PS: No pictures today, sorry.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
