Devlog - Physics speedup, CCD and multi-threading
August 10, 2009
Recent changes:
- Huge physics performance boost.
- Full repeatability of physical simulation even on different CPUs.
- Time snapshots of physics (time rollback is required for networking).
- Joint limits visualization.
- Removed "accuracy" flag for joints.
- Added "collider" flag in nodes; when it is set to off the object doesn't participate in physical simulation (enabled by default).
- Radius of physics simulation can be decreased without causing problems.
- Multi-threaded simulation of physics; it can be distributed among several CPU cores now. Change of physics_num_threads console variable doesn't require engine restart, it's applied on the fly.
- Added continuous collision detection (CCD) for spheres and capsules.
- Added PhysicalForce object for simulation of point forces (attracting and repelling).
- Added new physics samples.
- Improved wind formula for vegetaion.
- Added math and comparison operators for Variable class in C++ API.
- Updated Ogg Theora loader that supports multi-stream video.
- Added WidgetCanvas widget for drawing text, lines and polygones.
- Access to properties and materials by index.
- Refactored ObjectMeshDynamic with support of several surfaces.
- Added File class into C++ API for working with internal virtual filesystem.
- Added engine.profiler.isEnabled() and engine.profiler.getValue(string name) functions into UnigineScript.
- Removed the lightmap support from vegetation shaders.
- fade_power parameter is renamed into fade_attenuation for ObjectGrass, ObjectParticles and WorldCluster (don't forget to run scripts/Upgrade/upgrade.py script).
- Added support of Maya 10.0.
- Added description of node layers, node references and properties to the "Principles of Operation / Virtual Worlds" chapter of the reference manual.
- Updated C++ API documentation.
- Updated UnigineScript library documentation.
Physics module improvement is still in progress, there will be more updates on that later this month.
Here is the mesmerizing example of time reverse feature in physics:
PS: We have also started developing visual flow graph editor that will be used for both game framework and animation tree.
PPS: Creators of the Unigine-based "Syndicate-online" MMORPG has opened doors for participants of the second stage of the Closed Beta Testing. Read more on the official website of the game.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
