Devlog - Full DirectX 11 render with tessellation support
September 28, 2009
Recent changes:
- Tessellation support under DirectX 11.
- Tessellation support under OpenGL on ATI DirectX 10 level cards.
- Added hull and domain shaders for tessellation.
- Added "render_profiler" console variable that turns on/off performance profiling of render postprocesses.
- Fixed OpenCL initialization (headers were silently updated by Khronos Group).
- Detail textures can use the second UV channel (it can be selected in the "States / Options / Detail" drop-down menu).
- Added mesh_tessellation_base material for objects with hardware tessellation, it supports tessellation masks and height textures.
- Fixed UnigineScript bug with disappearing of "this" by complex inheritance.
- Reloading of meshes with different surfaces in MeshViewer; minor usability improvements.
- Added EXT_texture_snorm extension support.
- Added the distance for disabling occluders.
- Simplified SSAO for low shader profile.
- CUDA headers updated to version 2.30.
- Updated documentation on sound ("Principles of Operation / Sound" section of the manual).
No tesselation, simple normal mapping:
Tesselation:
No tessellation, wireframe:
Tessellation, wireframe:
By the way, this art asset will be used in our upcoming real-time demo, which is to be released in October.
PS: Here are some numbers considering performance of CUDA and DirectCompute: Unigine Crew blog.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
