Devlog - OpenGL 3.2 support
October 08, 2009
Recent changes:
- Support of OpenGL 3.2 (MSAA on scattering and SSAO; support of signed textures for normal maps).
- Added new mesh_tessellation_paint_base base material.
- Granted access to ObjectMeshSkinned via C++ API.
- Updated C++ API documentation.
- Fixed bug with parsing '#' symbol inside define-disabled blocks in scripts.
- Memory allocator is more verbose now.
- Decreased CPU cache miss count.
- Replacing the 'inline' statement by '__forceinline' provided a huge performance speedup under Windows.
- Refactoring of XML parser.
- Less system memory consumption on DirectX 9.
- Empty maps can be declared as (:) in UnigineScript.
- Refactored KeyLine system, please refer to the documentation for more info.
- Fixed crash of import plugins on surfaces with zero vertex count.
- Fixed batch changing of light options in UnigineEditor.
- Improved seams removing algorithm for ResourceEditor.
- ObjectGrass intersects with the parent object with the use of intersection mask.
- Updated documentation on lighting ("Principles of Operation / Lighting and Shadows" section of the manual).
Here is a preliminary screenshot from the upcoming DirectX 11 benchmark based on Unigine:
The demonstration of the benchmark will be held on the major forthcoming event, stay tuned for more news.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.

