Devlog - Heaven DX11 benchmark released
November 02, 2009
What's new:
- Released the first DirectX 11 benchmark on the basis of Unigine.
- '-Os' replaced by '-O3' in GCC flags, which gave a 20% speed boost in Linux.
- Fixed water artifacts produced by overlaping waves.
- Line intersection functions for all physics shapes.
- Fixed detail textures with SRGB enabled.
- Added access to image pixels via C++ API.
- Vertex cache optimization is now optional (see export plugins settings).
- Optional axes flip on import in ResourceEditor.
- Added "frame based" flag for every bone of the ragdoll to mix physics-driven and skinned mesh animations.
- New Body::setVelocityTransform() function that calculates linear and angular velocities based on the body transformation.
- Fixed a rare startup crash caused by multi-threading access to archived files.
- More verbose XML parser.
- Fixed saving of materials into nodes.
- 'restitution' and 'softness' joint parameters splitted into linear_restitution / angular_restitution and linear_softness / angular_softness (don't forget to run the upgrade script).
- Optimized tessellation shaders for DirectX 11.
- Added documentation on sky ("Principles of Operation / Objects / Sky" section of the manual).
Here are some technical details on how tessellation works under the hood:
Release of the Heaven benchmark attracted a lot of attention in the Net (our webserver has had a near-death experience several times) since there are no DX11 benchmarks so far: news item on Tom's Hardware. Wow, we made it.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
