Devlog - Physical cloth
November 18, 2009
What's new:
- Added support of physical cloth.
- Added JointPin for pinning cloth to BodyRigid and BodyDummy.
- Added PhysicalWind for setting wind areas affecting cloth.
- Fixed saving of instanced materials.
- Access to contact time in physical contacts.
- Access to more verbose info from JointWheel.
- "Frozenable" flag for rigid bodies.
- Correct handling of setVelocityTransform() by BodyRagDoll.
- Fixed Unicode issue with log file names in Windows.
- Added plugins for Maya 2009 Linux 64 bit.
- Fixed issue with particles inside sectors.
- Added a bunch of new physical samples.
- Updated documentation on common object options ("Principles of Operation / Objects" section of the manual).
Cloth-based propellers drive airplanes in the field of PhysicalWind:
Cloth tearing:
Cloth-based leaves:
You can find more videos with new features in Unigine crew's blog.
PS: By the way, here is another blog entry regarding Unigine in AMD Underground Blog: 11 Days of DirectX® 11, Day Eight: Unigine "Heaven".
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
