Devlog - Physical destruction, bugfixes
February 04, 2010
Recent changes:
- Added destructible body type: BodyFracture (it supports three destruction patterns).
- Performance boost in spatial subdivision.
- Removed intersection mask from BodyWater, it intersects with parent node now (like grass).
- Support of cylinder collision shape.
- Joints with softness set must be re-adjusted.
- Added full CCD for spheres and capsules.
- 'reflection' parameter of BodyWater is renamed to 'absorption'.
- Fixed assert in GUI on video mode change.
- Fixed sectors/triggers infinite recursion.
- Saving/restoring array iterators in UnigineScript.
- Fixed incorrect UV data of water in DirectX 10/11.
- Children particle systems with shift emitter use parent particles as emitters.
- Added more samples of particle systems.
- Tessellation optimization gives up to 30% performance boost.
- PSSM shadow geometry replication by geometry shader (controlled by the folowing console variables: gl_render_use_geometry_replication, d3d10_render_use_replication, d3d11_render_use_replication).
- Tesselated triangles count can be seen in 'RPrimitives' profiler counter.
- Added 'Reduce Mesh' feature into MeshViewer: it removes invisible inner triangles.
- Screensaver launch and power off blocking with running engine on Windows.
- Fixed wrong UV data in WidgetSpriteShader.
- Even more speed optimizations and minor bugfixes.
- Updated documentation on UnigineScript library.
Physical destruction of objects:
Another sample (also can be found in update Unigine SDK):
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
