Devlog - Let's meet at GDC!
March 07, 2010
What's new:
- Heavy refactoring of base materials.
- Tessellation state is switched on/off automatically depending on distance to the object.
- Updated DirectX SDK headers to February 2010 version.
- Verbose list of textures used by the render.
- Added validation of duplicate surface names and incorrect bone weights for skinned meshes into 3dsMax plugins.
- Fixed a wrong animation frame number being displayed in ResourceEditor.
- Support of uniform_buffer_object in OpenGL.
- Global scaling settings for tessellation parameters and reflection color.
- Added GL_ARB_sample_shading OpenGL extension support for supersample alpha-testing.
- Fixed inheritance of properties by BodyFracture pieces.
- ImageDDS tool now supports OpenCL for faster image compression (-opencl command line option).
- More efficient mesh optimizator.
- Spark emitter generates particles oriented along the normal of collided surface.
- Added 'auto' pseudo-type of variables in UnigineScript.
- Fixed the order of objects destruction by exiting UnigineScript.
- Node ID is now displayed in UnigineEditor now.
- Simplification of HDR cross shader.
- Added a full set of 32/64 bit plugins for Maya 2008, 2009 and 2010.
- Increased speed of grass and foliage rendering.
- Optimized supersampled alpha-testing for 8x AA mode.
- Bunch of minor fixes.
This month was also filled with a lot of important events, for example we met with AMD and NVIDIA engineers and marketing people.
There will be no updates for the next 2 weeks since we are heading to GDC in San Francisco. By the way, you're welcome to visit our booth #1344 (there will be our CEO, CTO and sales manager are going to show a lot of new amazing stuff). Feel free to contact us for an appointment via info@unigine.com
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
