Devlog - PS3 port is coming
April 19, 2010
Recent changes:
- Detection of CrosssFireX and QuadFireX modes.
- Synchronization of random seeds for particles and clouds.
- Added 'rigidity' parameter into ragdolls.
- Added 'data' field for widgets in UI files syntax.
- Added emission into mesh_paint_base material.
- Added deferred rendering of lights (can be used per-light).
- Added material/property handling via C++ API.
- Optional 2D density map for volume_cloud_base material.
- Changed splash screen API (splash screens now can be shown at any time): engine.splash.setEnabled(1); while(true) engine.splash.renderSplash(progress); engine.splash.setEnabled(0);
- Editing of WorldTransform splines in UnigineEditor.
- Export of splines from Softimage.
- Added support of detail textures mesh_paint_base.
- Added different blending modes for detail textures for mesh_base and mesh_paint_base (multiply, overlay).
- Added local align option into Softimage export plugin.
- Updated "Rendering Sequence" article in the manual.
- Fixed bugs caused by video mode change in DX10/DX11.
- Full support of OpenGL 4.0 hardware tessellation API.
We have good news regarding PlayStation 3 version of Unigine: since we finally got devkits, development is moving very fast, at the moment we have working controls, file system, memory management and can draw meshes.

Unfortunately current drivers from ATI doesn't handle hardware tessellation in OpenGL 4.0 yet so we can't updated Heaven benchmark right now to provide this feature in OpenGL mode.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
