Devlog - Direct PlayStation 3 port is completed
May 10, 2010
What's new:
- Fixed property libraries loading bug.
- Moving of disabled nodes doesn't affect performance.
- Mouse pointer can be controlled via engine.gui.* namespace now.
- Fixed object.setBody() and body.setObject() functions in UnigineScripts.
- Distance-based fading of volumetric objects.
- More detailed info on functions in EngineAnalyzer (input arguments are also printed now).
- Changed decals storage format, please re-generate them (simply load world, select "Tools" -> "Batch" -> "Generate Decals" in the editor and re-save the world).
- No more memory allocations in ObjectMeshDynamic during tangent space calculation.
- All mesh-related things were migrated to two-vector tangent space basis.
- Removed artifacts caused by transition from underwater to above-water modes and vice versa (take a look at updated Tropics demo in the SDK).
- Added new fog for light scattering emulation in underwater mode.
- Optional two-sided reflection for water.
- ObjectMeshSkinned performance improvement.
- Fixed bug with wrong destruction of multiple GUI.
- Stack size can be defined for Thread.
- Severe video memory optimizations.
- Performance optimization of WorldLight.
- Added plugins for Maya 8.5 64-bit.
- Coordinate system is relative to the current coordinates of a NodeReference in NodeReference editing mode of UnigineEditor.
- Completed non-interactive network viewer sample.
- Added basic tutorials (see "Tutorials" section in the reference manual):
- Adding Object into a New World.
- Adding Animated Object into the Loaded World.
- Setup Sky and Water.
- New NSIS-based installer for evaluation kit (fixed a lot of issues, including plugins installation).
PlayStation 3 port progress:
- Direct PPU/GPU port of Unigine is completed, everything works very well (as it was expected).
- All benchmarks (Sanctuary, Tropics and Heaven) works well on PS3, as well as SDK samples.
- Major things left to do:
- Add PS3 gamepad support.
- Utilize SPUs for performance optimizations.
- RSX-specific optimizations of shaders.
- Prepare Unigine PS3 SDK and evaluation kit.
Heaven 2.0 running on PlayStation 3 (it looks the same as on PC w/o tessellation):
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
