Devlog - SPU optimizations, 3D Vision support, new SDK installers
June 04, 2010
What's new:
- Native support of NVIDIA 3D Vision technology.
- Wireframe and GUI are rendered for both eyes in stereo mode.
- Simplified work with stereo 3D: include core/scripts/stereo.h and set one of the following defines: STEREO_SEPARATE, STEREO_3D_VISION, STEREO_IZ3D, STEREO_ANAGLYPH.
- Added 'color' base property type.
- Fixed rendering time can be set using engine.game.setFTime() function (be aware that game.setIFps() and game.setFTime don't have approriate get*() functions since game.getIFps() and game.getFTime() return the current frame values scaled by game.getScale()).
- Performance boost of scene management.
- Default far clipping plane distance for players is changed to 10000.0.
- Added surface map generation in NormalMapper.
- Added 'clear'/'reload' buttons for all tools in ResourceEditor.
- Fixed missing tessellation textures in UnigineEditor.
- Added two more tutorials (see "Tutorials" section in the reference manual):
- Adding Scripts to the Project.
- Adding Sun, Sky and Clouds.
- Included the full content of Heaven benchmark into all SDK versions.
- Introduced 'Tools Pack' installer (it contains only tools, plugins and documentation).
- New NSIS-based installers for both binary and source SDKs (Windows versions only).
Tools pack is intended to be used by artists who don't need the full SDK access. New SDK installers are still in the experimental stage, please contact technical support service if you'll experience any problems with them.
PlayStation 3 port changes:
- No more CPU/GPU sync, GPU is always loaded with processing command buffer from the previous frame.
- SPU jobs management system.
- Reduced memory consumption.
- Speedup of dynamic mesh rendering.
- More Altivec optimizations.
- No more RGBA16F textures.
- SPU-based optimization of particle systems.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
