Devlog - Huge performance optimization of scripts
July 01, 2010
Recent changes:
- HUGE performance optimization of UnigineScript (especially effective for user-defined classes).
- Safe multi-threaded update of all nodes.
- Fixed ATI alpha to coverage under Direct3D9.
- Fixed seeking on broken WAV files.
- Added volume_shaft_base material for volumetric light shafts.
- Occlusion is available in additional viewports.
- Optimized rendering of meshes in non-instanced mode.
- Extensive optimization of math library.
- Added support of 'Ctrl + x' shortcut for WidgetEditLine and WidgetEditText.
- Fullscreen mode is now set on a more preferable device in multi-monitor configurations (according to the resolution).
- Fixed problem with swapped mouse buttons in the left-handed mode.
- Added is_base_class() UnigineScript function.
- ResourceEditor can open a specific tool depending on command line options (-mesh_viewer / -terrain_editor / -normal_combiner / -normal_mapper / -ambient_mapper).
- Call of system() function doesn't create an additional console window.
- Added system mouse support in runtime: set USER_MOUSE define in data/core/scripts/system.h file.
- Updated documentation on UnigineScript library.
- Added tutorial on water (see "Tutorials" section in the reference manual).
- New terrain system is on its way.
- Fixed SDK installer.
PlayStation 3 port news:
- Skinning on SPU.
- SPU-based polygon culling of meshes, skinned meshes and particles.
- Fixed bugs with insufficient precision of volumetric fog.
Strategy game:
Here is a couple of screenshots from our unannounced PC/PS3 strategy game, which is currently at the production stage:
Right now we are balancing game mechanics and adding last left units into the game, so the end of the production stage is coming very close.
The official announce and more info will be available later this month.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.

