2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2007-10-13

Support of DirectX 10 is on the way

Recent changes in the development branch:

  • Completed Direct3D 10 framework.
  • Direct3D 9 shaders porting to Direct3D 10 and their refactoring is in progress.
  • Completed state manager for all supported APIs (OpenGL/Direct3D 9/Direct3D 10).
  • Basic fixed-function pipeline emulator (used by GUI, Font and Visualizer) by means of shaders.
  • Hardware shadows from omni lights via Texture2DArray on OpenGL/G80 (less seams artifacts, more speed).
  • Rendering of adjacency geometry for all meshes in order to perform hardware volume extrusion.

DirectX 10 support has been embedded into Unigine very smoothly, since v0.4 was elaborately designed by our lead developer (Alexander "Frustum" Zaprjagaev) in a very flexible way.

What's new in the production branch:

  • Gamma correction in ImageDDS.
  • Bugfix of ragdoll loading.
  • Fixed UnigineExport.ms script for 3ds Max.
  • Updated reference manual:
    • Added "Principles of Operation / Terrain" article
    • Added "Tools / ResourceEditor / TerrainEditor" article
    • Revised "Tools / Plugins for 3D Editors" article
    • Added a bunch of articles in "Programming / UnigineScript / Unigine Library" section: "Variables", 17 articles in "Engine Functions" subsection, "Material Class", "Node Class"

We plan to merge branches in 1-2 weeks.

PS: Don't miss new shiny screenshots in our gallery!