2010-09-01
OilRush naval strategy game announced
Our company announces OilRush naval strategy game for Windows, Linux and PlayStation 3. The game is based on Unigine™ engine and is currently at the end of production stage. Read more in the official press-release.
2010-08-17
Beta-test of Unigine Developer Community
We have lanched beta-version of Unigine Developer Community portal that enables interaction among developers. Our customers can also find the latest version Unigine resources to download and ask technical question to our support team.
2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.

Development Log

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There is also a translated LiveJournal account: unigine_devlog.
2008-02-21

Joysticks support and some networking improvements

Recent changes:

  • New Phong-rim material is now a default one for meshes.
  • Full support of Xbox 360 gamepad.
  • Support of standart PC joysticks and wheels (no force feedback is available yet).
  • Fixed clip planes for all APIs (no more problems with 2D reflections).
  • Optimization of shadow map memory usage.
  • GUI refactoring, all widget classes now have "Widget" prefix, like WidgetVBox (use deprecate.h for backward compatibility).
  • Visual limits of suspension travel in JointWheel.
  • New WidgetMenuBox and WidgetMenuBar widgets.
  • Mask buffers for GUI rendering (WidgetSprite).
  • Fixed reading of empty string arrays from XML.
  • Dedicated thread for networking in the engine.
  • New Packet class for parallel data transfer in the thread.
  • Added a lot of articles in "Content Creation / Materials" section of the documentation.

Here is a screenshot from the small racing demo, which will be included into Unigine SDK soon (there are both types of gear box available, physics interaction of objects, and some GUI elements, including minimap and speedometer):
Racing demo