2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Development Log

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2008-10-12

Hotfixes

Game Connection Europe (Lyon, France) is coming, so we decided to take a week for additional stabilization of Unigine in order to help our licensees to prepare builds for the exhibition.

News of this week:

  • Unloading of corresponding libraries (material and property ones) on the world unloading.
  • Fixed triangle visualizer.
  • Access to Body, Shape, and internal Dummy object of a PlayerActor.
  • Correct linear interpolation for float point images.
  • Fixed D3D9 crash if a mesh is missing.
  • "float" validator supports inf/-inf now.
  • No anisotropy for point-filtered textures in D3D9.
  • Clamp sampling of grass textures.
  • Fixed 3dsMax export script, now it works with filenames containing spaces.
  • Hidden objects are skipped now during export from 3dsMax.
  • New "palette" tool for terrain palette conversion.
  • Minor fix of normals treating in ResourceEditor.
  • Fixed terrain_base_texture_scale in UnigineEditor.
  • All selected objects show their wireframe in multiple selection mode, if "mesh wireframe" option is on.
  • Input filters for numeric fields in UnigineEditor.
  • Two more articles in "How to..." section of the manual: "Create a Blank Terrain Based on a Mesh or a Height Map" and "Use Terrain Palettes".