2008-09-04
"Tropics", a new Unigine-powered demo
A new Unigine-powered demo is available for download. It shows dynamic sky with light scattering, live water, real-time ambient occlusion and a lot of other modern technologies. The demo works with DirectX 9, DirectX 10, and OpenGL. Read more in the official press-release.
2008-08-08
Hot August discounts up to 40%
Developers have a chance to license Unigine with 40% discount before August, 31. Since Unigine becomes even more advanced technology, prices will be higher soon. Get free evaluation kit to take a look inside Unigine and then contact us for licensing.
2008-06-05
New office for development studio
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see contacts page for more details. There are open vacancies in connection with the fact.

Download

Tropics Demo

Downloads:
Features:
  • Support of DirectX 9, DirectX 10 and OpenGL
  • Dynamic sky with light scattering
  • Live water with a surf zone and caustics
  • Special materials for vegetation
  • HDR rendering
  • Parallel split shadow map
  • Depth of field
  • Real-time ambient occlusion
  • Benchmark mode
Software requirements: Hardware requirements:
  • ATI Radeon X700 and higher or NVIDIA GeForce 6XXX and higher
  • 256 Mb of video memory

Known drivers issues:

  • [NVIDIA] Broken alpha-testing with AA in Windows
  • [AMD] Broken DoF in Linux

Sanctuary demo

Updated version: improved shadows quality, increased textures resolution, added more stereo 3D modes and "candle weapon" camera mode
Downloads:
Features:
  • Support of DirectX 9, DirectX 10 and OpenGL
  • 5 dynamic lights
  • HDR rendering
  • Parallax occlusion mapping
  • Ambient occlusion mapping
  • Translucence
  • Volumetric light and fog
  • Particle systems
  • Postprocessing
  • Stereo 3D modes
  • Benchmark mode
Software requirements: Hardware requirements:
  • ATI Radeon X700 and higher or NVIDIA GeForce 6XXX and higher
  • 256 Mb of video memory
  • Stereo 3D output device (optional):
    • Anaglyph glasses
    • iZ3D monitor
    • Separate monitors for each eye

Known drivers issues:

  • [NVIDIA] Dropping to software rendering with shadow map, shadow map soft and cubemap reflections on OpenGL (NV40, G70)
  • [NVIDIA] NV30 drops to software rendering on OpenGL
  • [NVIDIA] Broken hardware shadows on NV30/Direct3D9
  • [ATI] Broken alpha-testing on OpenGL with enabled HDR
  • [ATI] Unable to use HDR + antialiasing on OpenGL
  • [ATI] No glow through alpha-blending objects on Direct3D9, all cards up to R500


Unigine v0.33 (obsolete)

Site demo

  • PRT (Precomputed radiance transfer) lighting
  • HDR (High Dynamic Range) rendering
  • Procedural sky with light scattering
  • Postprocessing: motion blur
  • Reflection
  • Interactive lighting configuration tool
  • Up to 350k polygones per frame
  • Benchmark mode is available

Cave demo

  • 17 dynamic lights
  • Soft shadows
  • Dynamic occlusion culling
  • Procedural lava with seamless borders
  • Postprocessing: motion blur, refraction
  • In-demo GUI
  • Up to 300k polygones per frame
  • Benchmark mode is available

Acknowledgments

We are grateful to pdaXrom team for granted file mirror.

Feedback

We would be happy with your feedback at support@unigine.com.

Copyright notice

All rights to Unigine belong to Unigine Corp. and are protected by international laws.
The software uses freeware 3rd party components: OpenAL, pnglib, zlib, unzip, libvorbis. These demos are provided only for the educational purpose.