2010-02-05
Unigine engine empowers dinosaurs game
Unigine-based project by Lukewarm Media ("Primal Carnage" action shooter featuring dinosaurs) is currently close to the end of pre-production stage, release is planned in Q4 2010. Read more in the official press-release.
2009-12-07
Afterfall game at Game Connection Lyon 09
Nicolas Intoxicate, a Polish developer, will demonstrate the Unigine-based "Afterfall" game at Game Connection 2009 (Lyon, France). Find out more on the official website of the game.
2009-10-22
The first DirectX 11 benchmark released on the basis of Unigine engine
We have released the first DirectX 11 benchmark "Heaven" with comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. Read the official press-release.
2009-10-01
Unigine Engine Gets DirectX 11 Into Gear
Updated Unigine™ engine has successfully incorporated the groundbreaking DirectX 11 capabilities, including hardware tessellation, DirectCompute technology and Shader Model 5.0. Read more in the official press-release.
2009-08-21
Arisnova S.L. licenses Unigine engine
Arisnova S.L., a Spanish company specialized in industrial automation, has licensed Unigine™ engine. Their first Unigine-based is a management system for ships. The target platforms are Windows and Linux; the system supports multi-display environments. Read more in the official press-release.

Download

Heaven Benchmark

Version 1.0

Download links:

Features:

  • Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Dynamic sky with light scattering
  • Interactive experience with fly/walk-through modes
  • Benchmark mode

Software requirements:

  • .NET framework 2.0 (Windows version only, optional)
  • OpenAL (included into Windows installer)
  • Latest stable video drivers

Hardware requirements:

  • Tessellation feature REQUIRES a GPU with DirectX 11 support!
  • ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
  • 256 Mb of video memory

Known drivers issues:

  • [ATI] Alpha-testing is wrong in OpenGL
  • [ATI] Depth of field works incorrectly in OpenGL
  • [NVIDIA] Low color precision on 7xxx series

Tropics Benchmark

Version 1.2

Download links:

Features:

  • Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL
  • Dynamic sky with light scattering
  • Live water with a surf zone and caustics
  • Special materials for vegetation
  • HDR rendering
  • Parallel split shadow map
  • Depth of field
  • Real-time ambient occlusion
  • Up to 2M polygones per frame
  • Benchmark mode

Changes in v1.2:

  • Performance boost
  • Updated timeline system
  • Added environment editor
  • Updated grass
  • Added one more distant island
  • Minor bugfixes

Hardware requirements:

  • ATI Radeon X1xxx and higher or NVIDIA GeForce 6xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
  • 256 Mb of video memory

Known drivers issues:

  • [ATI] Broken HDR with OpenGL on X1xxx series
  • [ATI] No water with OpenGL

Software requirements:

  • .NET framework 2.0 (Windows version only, optional)
  • OpenAL (included into Windows installer)
  • Latest stable video drivers

Sanctuary Benchmark

Version 2.2

Download links:

Features:

  • Support of DirectX 9, DirectX 10 and OpenGL
  • 5 dynamic lights
  • HDR rendering
  • Parallax occlusion mapping
  • Ambient occlusion mapping
  • Translucence
  • Volumetric light and fog
  • Particle systems
  • Postprocessing
  • Stereo 3D modes
  • Benchmark mode

Changes in v2.2:

  • Performance boost
  • Re-adjusted specular parameters
  • Minor bugfixes

Hardware requirements:

  • ATI Radeon X1xxx and higher or NVIDIA GeForce 6xxx and higher
  • 256 Mb of video memory
  • Stereo 3D output device (optional):
    • Anaglyph glasses
    • iZ3D monitor
    • Separate monitors for each eye

Known drivers issues:

  • [ATI] Broken alpha-testing on OpenGL with enabled HDR
  • [ATI] Unable to use HDR + antialiasing on OpenGL
  • [ATI] Broken stereo 3D mode under MS Windows

Software requirements:

  • .NET framework 2.0 (Windows version only, optional)
  • OpenAL (included into Windows installer)
  • Latest stable video drivers

Unigine v0.33 (obsolete)

Site demo

  • PRT (Precomputed radiance transfer) lighting
  • HDR (High Dynamic Range) rendering
  • Procedural sky with light scattering
  • Postprocessing: motion blur
  • Reflection
  • Interactive lighting configuration tool
  • Up to 350k polygones per frame
  • Benchmark mode is available

Cave demo

  • 17 dynamic lights
  • Soft shadows
  • Dynamic occlusion culling
  • Procedural lava with seamless borders
  • Postprocessing: motion blur, refraction
  • In-demo GUI
  • Up to 300k polygones per frame
  • Benchmark mode is available

Feedback

We would be happy with your feedback at support@unigine.com.

Copyright notice

All rights to Unigine engine belong to Unigine Corp. and are protected by international laws.
The software uses freeware 3rd party components: OpenAL, pnglib, zlib, unzip, libvorbis. These demos are provided only for the educational purpose.