Heaven Benchmark
Version 1.0
Download links:
Features:
- Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
- Comprehensive use of tessellation technology
- Advanced SSAO (screen-space ambient occlusion)
- Volumetric cumulonimbus clouds generated by a physically accurate algorithm
- Dynamic sky with light scattering
- Interactive experience with fly/walk-through modes
- Benchmark mode
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Software requirements:
-
.NET framework 2.0 (Windows version only, optional)
-
OpenAL (included into Windows installer)
- Latest stable video drivers
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Hardware requirements:
-
Tessellation feature REQUIRES a GPU with DirectX 11 support!
- ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
- 256 Mb of video memory
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Known drivers issues:
- [ATI] Alpha-testing is wrong in OpenGL
- [ATI] Depth of field works incorrectly in OpenGL
- [NVIDIA] Low color precision on 7xxx series
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Tropics Benchmark
Version 1.2
Download links:
Features:
- Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL
- Dynamic sky with light scattering
- Live water with a surf zone and caustics
- Special materials for vegetation
- HDR rendering
- Parallel split shadow map
- Depth of field
- Real-time ambient occlusion
- Up to 2M polygones per frame
- Benchmark mode
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Changes in v1.2:
- Performance boost
- Updated timeline system
- Added environment editor
- Updated grass
- Added one more distant island
- Minor bugfixes
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Hardware requirements:
- ATI Radeon X1xxx and higher or NVIDIA GeForce 6xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
- 256 Mb of video memory
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Known drivers issues:
- [ATI] Broken HDR with OpenGL on X1xxx series
- [ATI] No water with OpenGL
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Software requirements:
-
.NET framework 2.0 (Windows version only, optional)
-
OpenAL (included into Windows installer)
- Latest stable video drivers
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Sanctuary Benchmark
Version 2.2
Download links:
Features:
- Support of DirectX 9, DirectX 10 and OpenGL
- 5 dynamic lights
- HDR rendering
- Parallax occlusion mapping
- Ambient occlusion mapping
- Translucence
- Volumetric light and fog
- Particle systems
- Postprocessing
- Stereo 3D modes
- Benchmark mode
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Changes in v2.2:
- Performance boost
- Re-adjusted specular parameters
- Minor bugfixes
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Hardware requirements:
- ATI Radeon X1xxx and higher or NVIDIA GeForce 6xxx and higher
- 256 Mb of video memory
- Stereo 3D output device (optional):
- Anaglyph glasses
- iZ3D monitor
- Separate monitors for each eye
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Known drivers issues:
- [ATI] Broken alpha-testing on OpenGL with enabled HDR
- [ATI] Unable to use HDR + antialiasing on OpenGL
- [ATI] Broken stereo 3D mode under MS Windows
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Software requirements:
-
.NET framework 2.0 (Windows version only, optional)
-
OpenAL (included into Windows installer)
- Latest stable video drivers
|
Site demo
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- PRT (Precomputed radiance transfer) lighting
- HDR (High Dynamic Range) rendering
- Procedural sky with light scattering
- Postprocessing: motion blur
- Reflection
- Interactive lighting configuration tool
- Up to 350k polygones per frame
- Benchmark mode is available
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Cave demo
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- 17 dynamic lights
- Soft shadows
- Dynamic occlusion culling
- Procedural lava with seamless borders
- Postprocessing: motion blur, refraction
- In-demo GUI
- Up to 300k polygones per frame
- Benchmark mode is available
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Feedback
We would be happy with your feedback at
support@unigine.com.
Copyright notice
All rights to Unigine engine belong to Unigine Corp. and are protected by international laws.
The software uses freeware 3rd party components: OpenAL, pnglib, zlib, unzip, libvorbis.
These demos are provided only for the educational purpose.