Editions of UNIGINE 2 SDK

Heaven and Valley benchmarks can be found in the Benchmarks section.

UNIGINE 2 is a cutting-edge, real-time 3D engine for simulation, visualization and virtual reality systems.


At UNIGINE, we believe that every business should be able to amaze clients with immersive, real-time 3D experiences. That's why UNIGINE SDK is designed to push beyond the entertainment space and provide photo-realistic high-quality graphics capabilities across all industries.

 
Starter
Single
Games and small-scale projects, single seat
 
Starter
Team
Games and small-scale projects, up to ten seats
 
Professional
Architecture visualization, film and TV, large-scale games, CAD
 
SIM
Complex high-fidelity simulators and professional VR systems
               
UNIGINE Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
       
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
       
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
       
Advanced Performance Profiling
Per-frame performance analysis tools
       
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
       
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
       
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
       
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
       
HLA/DIS/C2 protocols
Communication between components of distributed simulation systems via the standard protocols: DIS, HLA and C2 (mostly used for military projects)
       
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
       
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
       
Traffic System
City traffic AI system (cars, pedestrians) with support for multiple lanes and traffic lights
       
Video Grabbing
High quality frame sequence capturing tool with support of EXR format and up to 4K/8K resolution
       
SSL Protocol
Support for secure network communication over with SSL protocol
       
Landscape Tool
Visual tool for building extremely large sets of terrains
       
Geo-coordinates
Support for WGS84 coordinates conversion
       
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
       
OpenFlight Assets
Import of 3D models in OpenFlight data format (commonly used in professional simulation)
       
Professional Stereo
Support for Quad Buffered Stereo and customizable output for each eye
       
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
       
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
  Community   Community   Professional   Professional
Royalty-free
We do not charge any royalties from your revenues
       
Seats
Maximal number of developer seats
  1   Up to 10   Unlimited   Unlimited
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
      $   $

Prices are in US dollars.

Starter Single Starter Team Professional SIM

UNIGINE 2 is a cutting-edge, real-time 3D engine for simulation, visualization and virtual reality systems.


At UNIGINE, we believe that every business should be able to amaze clients with immersive, real-time 3D experiences. That's why UNIGINE SDK is designed to push beyond the entertainment space and provide photo-realistic high-quality graphics capabilities across all industries.

Starter Single
Games and small-scale projects, single seat
Free Trial
UNIGINE Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
Advanced Performance Profiling
Per-frame performance analysis tools
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
HLA/DIS/C2 protocols
Communication between components of distributed simulation systems via the standard protocols: DIS, HLA and C2 (mostly used for military projects)
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
Traffic System
City traffic AI system (cars, pedestrians) with support for multiple lanes and traffic lights
Video Grabbing
High quality frame sequence capturing tool with support of EXR format and up to 4K/8K resolution
SSL Protocol
Support for secure network communication over with SSL protocol
Landscape Tool
Visual tool for building extremely large sets of terrains
Geo-coordinates
Support for WGS84 coordinates conversion
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
OpenFlight Assets
Import of 3D models in OpenFlight data format (commonly used in professional simulation)
Professional Stereo
Support for Quad Buffered Stereo and customizable output for each eye
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
Community
Royalty-free
We do not charge any royalties from your revenues
Seats
Maximal number of developer seats
1
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
Free Trial
Starter Team
Games and small-scale projects, up to ten seats
Free Trial
UNIGINE Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
Advanced Performance Profiling
Per-frame performance analysis tools
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
HLA/DIS/C2 protocols
Communication between components of distributed simulation systems via the standard protocols: DIS, HLA and C2 (mostly used for military projects)
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
Traffic System
City traffic AI system (cars, pedestrians) with support for multiple lanes and traffic lights
Video Grabbing
High quality frame sequence capturing tool with support of EXR format and up to 4K/8K resolution
SSL Protocol
Support for secure network communication over with SSL protocol
Landscape Tool
Visual tool for building extremely large sets of terrains
Geo-coordinates
Support for WGS84 coordinates conversion
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
OpenFlight Assets
Import of 3D models in OpenFlight data format (commonly used in professional simulation)
Professional Stereo
Support for Quad Buffered Stereo and customizable output for each eye
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
Community
Royalty-free
We do not charge any royalties from your revenues
Seats
Maximal number of developer seats
Up to 10
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
Free Trial
Professional
Architecture visualization, film and TV, large-scale games, CAD
Request Demo
UNIGINE Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
Advanced Performance Profiling
Per-frame performance analysis tools
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
HLA/DIS/C2 protocols
Communication between components of distributed simulation systems via the standard protocols: DIS, HLA and C2 (mostly used for military projects)
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
Traffic System
City traffic AI system (cars, pedestrians) with support for multiple lanes and traffic lights
Video Grabbing
High quality frame sequence capturing tool with support of EXR format and up to 4K/8K resolution
SSL Protocol
Support for secure network communication over with SSL protocol
Landscape Tool
Visual tool for building extremely large sets of terrains
Geo-coordinates
Support for WGS84 coordinates conversion
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
OpenFlight Assets
Import of 3D models in OpenFlight data format (commonly used in professional simulation)
Professional Stereo
Support for Quad Buffered Stereo and customizable output for each eye
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
Professional
Royalty-free
We do not charge any royalties from your revenues
Seats
Maximal number of developer seats
Unlimited
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
$
Request Demo
SIM
Complex high-fidelity simulators and professional VR systems
Request Demo
UNIGINE Engine
Application development environment (libraries, C++/C#/UnigineScript APIs), UnigineEditor, utility tools, documentation, samples
Embedding into Proprietary Apps
Support for integration into C++/C# applications as a high-quality 3D viewport, including samples of integration into Qt and SDL applications
Double Precision of Coordinates
64-bit double precision of coordinates (unlike other engines with 32-bit precision) is required for simulation of large (more than 10x10 km), detailed scenes with exact positioning of objects
Advanced Performance Profiling
Per-frame performance analysis tools
Professional Motion Capture
VRPN protocol, ARTTRACK native driver, Perception Neuron native driver
Video Walls
Multi-monitor setup consisting of multiple monitors tiled together contiguously to form a large screen
Multi-Channel Rendering
Cluster rendering involving several PCs connected and synchronized over a network to form ultra-resolution images (up to 360 degrees screens)
Curved Screens
Support for non-linear image correction (warping) and edge blending to project image on a cylindrical screen
HLA/DIS/C2 protocols
Communication between components of distributed simulation systems via the standard protocols: DIS, HLA and C2 (mostly used for military projects)
Enhanced Vision Sensors
Sensor effects system with 4 pre-defined synthetic configurations (electro-optical and infrared sensors)
Custom Splash Screen
Ability to replace or turn off the standard UNIGINE logo display during the application launch
Traffic System
City traffic AI system (cars, pedestrians) with support for multiple lanes and traffic lights
Video Grabbing
High quality frame sequence capturing tool with support of EXR format and up to 4K/8K resolution
SSL Protocol
Support for secure network communication over with SSL protocol
Landscape Tool
Visual tool for building extremely large sets of terrains
Geo-coordinates
Support for WGS84 coordinates conversion
CAVE
Cave Automatic Virtual Environment: projectors are directed to three, four, or six walls of a room-sized cube in order to create incredibly immersive experiences
OpenFlight Assets
Import of 3D models in OpenFlight data format (commonly used in professional simulation)
Professional Stereo
Support for Quad Buffered Stereo and customizable output for each eye
CIGI Protocol
Communication between components of distributed simulation systems via the standard CIGI protocol (mostly used for civil aviation)
Technical Support
Technical support level: Community (documenation + forums only) or Professional (direct support from UNIGINE development team + documentation + forums)
Professional
Royalty-free
We do not charge any royalties from your revenues
Seats
Maximal number of developer seats
Unlimited
On-Site Training
On-site training by UNIGINE experts, working together with your team on improving your project and understanding of the technology
$
Request Demo